LightbulbSun

Age/Gender: 22, Male
Location: Sanford, FL

Newgrounds Stats

Sign-Up Date:
8/1/08

Level: 8
Aura: Dark

Rank: Town Watch
Blams: 39
Saves: 144
Rank #: 40,409

Whistle Status: Normal

Exp. Points: 590 / 710
Exp. Rank #: 64,843
Voting Pow.: 5.00 votes

BBS Posts: 13 (0.03 per day)
Flash Reviews: 66
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

66 Reviews | 20 w/ Responses

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Score: 8
Deep

"I feel like an idiot"

submission: Deep
date: October 6, 2009

Couldn't get past the second level, didn't die, just couldn't kill everything before it respawned so I gave up. Other than that annoying factor it was a good game.

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Score: 9
Frontier

"Amazing flash game"

submission: Frontier
date: October 6, 2009

But bugs of all sorts are everywhere. From trying to travel to fast and getting stuck in a loop or just skipping encounters, to the random life that enemies seem to have. I got to the SPOILERSSSSS ghost ship ending and I took it out in one hit because it only had 30 life.. really hope you didn't mean to make the hardest mission first and the easiest last for that line.

Other than the annoying bugs, the game was otherwise amazing. The graphics were smooth, the sounds were good and I enjoyed the trading but it felt a little bland. Prices didn't seem to fluctuate at all, which can lead to some senseless back and forth from town A and town B if you find a good, adjacent seller.

My conclusion, the game was overall great, just some minor programming things to flatten out in the future. Keep up the good work, definitely look forward to future games :D

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Score: 10
Pandemic: American Swine

"Great"

date: September 2, 2009

Been a fan since the original came out and still go back every once and a while to play Pandemic 2.

I gave it a 10 just for sheer innovation. Instead of beating a dead horse you spanned out onto something else. I don't really have any problems with the game at all, the interface is nice and neat, easy to use. The sounds and music were great and all the mechanics worked out amazingly. I have to admit I did feel a bit overwhelmed at the beginning though.

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Score: 4
Kingdoms

"It was alright"

submission: Kingdoms
date: August 31, 2009

But it seems the RNG favors the computer no matter what you pick. I was on easy and I won the first two battles on the first map, and then after that, even when attacking with a castle of 300 vs 100, it would get slaughtered. Erm?

August 31, 2009

Author's Response:

300 vs 100 of what type of units? And "attacking with castle"? Castles have defence bonus and axeman is weak unit compared to others.

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Score: 3
inkattack

"Ehh"

submission: inkattack
date: August 26, 2009

Not very exciting at all, and 30 seconds into the game one of the little orange balls glitched into the blue one and sent it flying through all the walls I drew.

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Score: 3
Street Menace

"Ehh"

submission: Street Menace
date: August 22, 2009

The collision detection is pretty bad and the cars are too slow and sloppy, better luck next time.

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Score: 7
Kingdom Keeper

"As was said"

submission: Kingdom Keeper
date: August 20, 2009

Really nice start, but the area of damage is much too low, ESPECIALLY on upgraded whirlwind. I think a few revisions and this game could be an easy 10 so keep up the good work.

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Score: 8
Toss the Turtle

"Great game"

submission: Toss the Turtle
date: August 19, 2009

But, it fell kind of short. I feel like after I've used my powerups and my ammo, I'm powerless to what happens. It was fun for a while, but there's only so long I can hold in "D" before getting bored. Like I said, great game, but to me, it doesn't compare to the Hedgehog launch and the pirate launch. Gotta say, the animation is amazing though, I guess that's why I scored so high.

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Score: 8
Max Damage

"Work needed"

submission: Max Damage
date: August 19, 2009

I thought it was a really decent game, but there is room for improvement. First off, the music isn't that great. The major qualm I had with this game though is that most of the time it was too easy. A good majority of the levels, I was left with untouched merchandise and unused balls, which leads me to believe you didn't go through the levels too much yourself to make sure everything worked as planned.. unless you made it extremely easy for no reason. Hope it's been of some help to ya.

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Score: 6
Roll Roll Pirate!

"As was said"

submission: Roll Roll Pirate!
date: August 12, 2009

Great concept but bad execution. Sometimes it's hard to see where you're going, sometimes the keys stick, and ALWAYS does it take MUCH too long to restart a level.

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